AI Insights · Timothy · October 2021
Top 5 Theme Parks Games in Egypt Q3 2021
Explore the performance of the top theme parks games in Egypt during Q3 2021, featuring trends in downloads, revenue, and active users.
In Q3 2021, the top five theme park games in Egypt showcased varied performance trends across downloads, revenue, and active users. The data, provided by Sensor Tower, highlights the metrics for aquapark.io, Uphill Rush Water Park Racing, Super Panda Carnival - BabyBus, Thrill Rush Theme Park, and Disney Magic Kingdoms.
aquapark.io observed significant fluctuations in weekly downloads, starting strong with over 40K in late June and peaking at 77.9K in early July. However, by late September, downloads had tapered off to approximately 33K. Revenue for the game saw a peak of $23 in mid-August, before falling to nearly zero by mid-September. Active users mirrored the download trends, peaking at 437K in mid-July and gradually declining to around 269K by the end of September.
Uphill Rush Water Park Racing experienced a steady decline in weekly downloads from 11.2K in late June to 4.9K by the end of September. Revenue remained relatively low, fluctuating between $2 and $9, with a brief peak in late August. Active users showed a slight decline from 62.4K in late June to 47.2K by the end of the quarter.
Super Panda Carnival - BabyBus had a notable spike in downloads mid-July, reaching 12.3K, and maintained higher numbers through August, peaking at 14.4K. However, by late September, downloads had dropped significantly to just 577. Active users followed a similar trend, rising to a peak of 23.5K in late July and then declining to 9.5K by the end of September.
Thrill Rush Theme Park showed a consistent performance in downloads, fluctuating between 3.8K and 10.3K throughout the quarter. Active users remained stable, starting at 35.2K in late June and ending at 25.4K by the end of September. Revenue for this game remained minimal, with consistent values of around $2 to $4 per week.
Finally, Disney Magic Kingdoms showed a relatively stable download trend, starting at 2.4K in late June and ending with 2K by the end of September. The game’s revenue peaked at $291 in late August and then returned to around $138 by the end of the quarter. Active users remained stable, fluctuating around 7K to 8K throughout the period.
For more detailed insights and data, visit Sensor Tower.